🔗 Share this article Tom Clancy's The Division Is Coming to the Tabletop as a Brutally Tactical TTRPG The intense universe from Tom Clancy’s The Division will be adapted into a tabletop role-playing experience. A partnership has been formed to create a TTRPG that explores the franchise’s post-pandemic setting. The project was revealed, with a funding drive planned to begin in the spring of 2026. "This endeavor will bring the franchise’s distinctive tension, tactical intensity, and iconic world-building to the table, providing fans a fresh avenue to experience The Division through immersive storytelling and mission-based gameplay," reads an official release. Initial offerings will include a starter set, essential manuals, a Game Master screen, miniatures, and several deluxe editions. Exploring The Division's Apocalyptic World In this setting, a lethal pathogen known as Green Poison was released in NYC, sending the United States into turmoil. As the pandemic worsens, civil order breaks down and hostile groups emerge, turning the urban landscape into a warzone. To restore order, the authorities {activate|deploy] The Division, a covert network of undercover operatives. This is where the players come in. Work on the RPG has been in progress for about several years, and it is confirmed to be complete. The upcoming crowdfunding effort will function as a pre-launch sales platform to access a wider audience, specifically in North America. Manufacturing is slated to begin right after the fundraiser, with deliveries projected for the latter part of 2026. An Innovative Gameplay Mechanic: The GRIS System A preview at the system confirms it uses 10-sided dice predominantly through its new GRIS system, encouraging a fast-paced and strategic approach. Players leverage abilities to assemble small dice pools, typically from one to five d10s. Instead of summing the total, participants select a single “result die” from the pool. This die is then measured against a target difficulty. Rolling a natural 10 grants special effects, such as increased harm or enhanced aid. Combat Focus On Positioning and Awareness Battles stress positioning and situational awareness, mirroring the video games. Factors like cover, elevation, or visibility have a direct impact success chances. This system seems built to favor coordination and clever tactics over simple statistics. A Novel Wound Mechanic The way injuries is tracked introduces a interesting narrative layer. Operatives have a injury limit; taking heavy hits reduces their capabilities by decreasing the number of d10s. At critical condition, an operative collapses, but is not unconscious. They may still crawl and take limited actions, emulating the last stand common to many shooter games. Any agent knocked down must roll on a injury chart, potentially gaining lingering conditions like trauma or crippling injuries. A Ready-to-Play Scenario A publicly available introductory rulebook is promised in the near future. It contains a ready-to-play starting adventure titled Ashes of Murray Hill. In this mission, the group lead the search for a lost doctor squad and work to stop an assault by the notorious Rikers faction, who have seized control of that NYC neighborhood. More specifics and the complete product lineup are expected to be unveiled near the Kickstarter start date.